Guangchi Fang 方广驰
Interested in 3D vision, particularly for point cloud processing.
Email / Github / Google Scholar
Mini-Splatting2: Building 360 Scenes within Minutes via Aggressive Gaussian Densification G. Fang and B. Wang ArXiv / Code
Dense point cloud reconstruction through Gaussian Splatting enables fast scene optimization within minutes.
Direct visualization of MVS points and Gaussian centers in MeshLab.
Training progress of 'bicycle' with a single RTX 3090 (3 minutes is sufficient for data loading, training and saving).
Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians G. Fang and B. Wang ECCV 2024 ArXiv / Code
Point cloud analysis in the context of Gaussian Splatting. Reorganizing the spatial distribution of Gaussians to construct an efficient scene representation.
ACRF: Compressing Explicit Neural Radiance Fields via Attribute Compression G. Fang, Q. Hu, L. Wang, Y. Guo ICLR 2024 Paper / Code
Compression of neural radiance fields via point cloud processing and 3D compression techniques.
3DAC: Learning Attribute Compression for Point Clouds G. Fang, Q. Hu, H. Wang, Y. Xu, Y. Guo CVPR 2022 Paper / Code / Poster
Point cloud attribute compression leveraging deep entropy coding.
3DPointCaps++: Learning 3D Representations with Capsule Networks Y. Zhao*, G. Fang*, Y. Guo, L. Guibas, F. Tombari, T. Birdal IJCV 2022 (* indicates equal contribution) Paper / Code
Rigid and non-rigid point cloud representation learning based on capsule.
SQN: Weakly-Supervised Semantic Segmentation of Large-Scale 3D Point Clouds Q. Hu, B. Yang, G. Fang, A. Leonardis, Y. Guo, N. Trigoni, A. Markham ECCV 2022 ArXiv / Code
Weakly supervised point cloud segmentation through point query.
Thanks.